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Comment on Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningparent

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In actual live game play, none of the top players use such kids' ploys as touching bombs pretending to be moveable pieces. Actual game play wouldn't change if the one touch move rule from chess or checkers were to be introduced.

The main thing the rules guard against is accidentally tripping over your opponent's or your own pieces. Especially during time trouble, it sometimes happens that you drop a piece. If your opponent reveals < 4 of your pieces, you can exchange all of them with any other of your pieces. With >= 4 "accidents", it's an automatic forfeit. If you tip over your opponent's flag, he is entitled to 3 swaps (may or may not be bombs).

I always wondered if the pieces could be redesigned to have a strong bias towards landing "face down" when bumped; I've definitely accidentally revealed pieces before when making a quick move.

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