Skip to content

Comment on How Apple badly messed up with in-app purchases on Lion and didn’t tell anyoneparent

Comments

I'm not sure what is dishonest unless the product mis-represents itself. Crippleware was big in the shareware scene all through the late 80s and 90s and still works today.

Perhaps Apple could allow a new category, but it is an honest model.

problem is that crippleware was, and still is, universally hated. The only areas where it succeeds is where there is no other real competition.

You obviously didn't grow up in the shareware gaming days. All the old Apogee classics (Wolfenstein, Commander Keen, etc) were 1 episode teasers that required you to pay to play the remainder of the game.

And Doom, and Quake, and Quake3, and Unreal Tournament...

I have to say that they (or more rightly Doom) were a revelation at the time: cripple-ware that wasn't crippled.

Most cripple-ware wouldn't give you a fully-functioning product: save didn't work, print had "UNREGISTERED" (or worse) emblazoned over it.

Having a great, polished level for free and the opportunity of buying more isn't my idea of crippleware. There is no feeling of being cheated and no "if only".

That would explain the downvotes, thank you.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.