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Comment on Doodle or Die - our "bizarrely addictive" Node Knockout gameparent

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Part of the issue might be that Joyent's virtual Node servers, at least the ones used by Node Knockout competitors, have 120 megs RAM.

That makes sense. I didn't know that. Thanks.

And we coded it in 8 hours, at a noisy bar in DC, using an tethered iPhone for internet. There's no caching, no compression, heck the images are stored as base64 in mogo as strings. We had NO IDEA this thing would take off the way it did.

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