Programming "to the metal" is a VERY different experience and one that can be satisfying much in the same way that baking your own bread (flour, water, yeast..) can be.
Now the Gameduino abstracts a lot so maybe it's bad comparison; one is not doing opcode/cycle counting to time refresh rates of NTSC signals!
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Programming "to the metal" is a VERY different experience and one that can be satisfying much in the same way that baking your own bread (flour, water, yeast..) can be.
Now the Gameduino abstracts a lot so maybe it's bad comparison; one is not doing opcode/cycle counting to time refresh rates of NTSC signals!
However, if you WANT to do something like that... http://nootropicdesign.com/hackvision/
Gameduino does have an on board coprocessor for that kind of in-the-video-loop work. Sample "beam chaser" that does a split-screen scroll:
http://excamera.com/sphinx/gameduino/samples/splitscreen/ind...