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Comment on NetHack 3.6.6parent

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I think multiplayer would completely wreck the strategic / thoughtful gameplay of NetHack. When I'm playing, if I get into a sticky situation I'll frequently make perhaps one move per minute, because until I act the monsters can't act either, so I have lots of time to look through my potions and spells and decide on a plan. How does this translate in multiplayer?

The nethack faq [0] agrees with you, with the exact reasoning you describe.

0: https://www.nethack.org/common/info.html#not

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