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Comment on NetHack 3.6.6

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I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?

I think multiplayer would completely wreck the strategic / thoughtful gameplay of NetHack. When I'm playing, if I get into a sticky situation I'll frequently make perhaps one move per minute, because until I act the monsters can't act either, so I have lots of time to look through my potions and spells and decide on a plan. How does this translate in multiplayer?

The nethack faq [0] agrees with you, with the exact reasoning you describe.

0: https://www.nethack.org/common/info.html#not

It's not nethack, but I've made a multiplayer roguelike, that's actually launching its beta test today if you want to come play, best thing is to join the discord.

https://discord.gg/rMBq7T

Here's my version of a multiplayer rougelikelike in the browser. Also has an optional crypto integration.

https://playerkillers.exchange

For multiplayer, you're better served turning to the "rogue-lite" genre of games. Spelunky in particular is great. Crypt of the Necrodancer, Dungeon of the Endless, and Enter the Gungeon are also very good.

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