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I tend to do similar things with the games that I play, including Farmville. Once I've figured out the optimal strategy for things, I find that it's much more interesting to code it up, rather than go through the motions.

Some people consider it cheating, but I consider it more 'taking advantage of suboptimal game design', ie. if I can script it, it's likely not a very interesting game in the first place.

I assume by "if I can script it" you mean strategy? Every single computer game can be scripted, and most have - including poker, complex MMOs, complex RTS games, etc.

I doubt you'd find many people that'd agree that having a program play the game for you isn't cheating, no matter how boring you might find the game.

Well, perhaps rephrase that to "If I can script it with less effort than it takes to play the game..." Farmville is a case in point - they have shiny stuff like tractors to take the tedium out of playing... :\

How about they write a decent game where I have to make complex decisions in the first place, rather than clicking on buttons over and over? I wrote a fairly involved rant about it a while back: http://blog.oarsum.com/post/255516489/cheating-and-game-desi...

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