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Well, perhaps rephrase that to "If I can script it with less effort than it takes to play the game..." Farmville is a case in point - they have shiny stuff like tractors to take the tedium out of playing... :\

How about they write a decent game where I have to make complex decisions in the first place, rather than clicking on buttons over and over? I wrote a fairly involved rant about it a while back: http://blog.oarsum.com/post/255516489/cheating-and-game-desi...

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