It definitely existed earlier than that. I found an old project in my backups for a 3d space game that dates from 2003 and can see a CVS update history on the web archive that stretches back to 2002.
Not sure what the launch in 2005 entailed, probably a rebranding and freshening up to make it seem more serious and appealing to developers, but it was already one of the better 3d frameworks around at the time. I was able to extend it to support LUA scripting in my game engine, was well abstracted and really nice to work with.
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FWIW, it's one of the older, more mature 3d engines; been around since -2005- correction; 2001
https://en.wikipedia.org/wiki/OGRE
Unity is the other mature 3D engine from 2005 :). https://en.wikipedia.org/wiki/Unity_(game_engine). For some reason I thought Ogre was a lot older than it is.
It is. At least 2001, maybe earlier.
Maybe 3d dates from 2005?
I thought OGRE was older, too. But maybe just 2d.
It definitely existed earlier than that. I found an old project in my backups for a 3d space game that dates from 2003 and can see a CVS update history on the web archive that stretches back to 2002.
Also the footer copyright on this page says 2002.
http://web.archive.org/web/20040220023104/http://www.ogre3d....
Not sure what the launch in 2005 entailed, probably a rebranding and freshening up to make it seem more serious and appealing to developers, but it was already one of the better 3d frameworks around at the time. I was able to extend it to support LUA scripting in my game engine, was well abstracted and really nice to work with.
I think the press release quoted above was also from 2005. Shouldn't it also mention specific optimisations for 3dfx cards
3DFX was defunct in 2002 or so. Someone got Doom 3 (2004) to work on a Voodoo 2, though.
https://www.youtube.com/watch?v=KQSIT18bOvg