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Comment on Ogre 1.12.3

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For those who don't know what Ogre is like I didn't "OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes."

FWIW, it's one of the older, more mature 3d engines; been around since -2005- correction; 2001

https://en.wikipedia.org/wiki/OGRE

Unity is the other mature 3D engine from 2005 :). https://en.wikipedia.org/wiki/Unity_(game_engine). For some reason I thought Ogre was a lot older than it is.

It is. At least 2001, maybe earlier.

Maybe 3d dates from 2005?

I thought OGRE was older, too. But maybe just 2d.

It definitely existed earlier than that. I found an old project in my backups for a 3d space game that dates from 2003 and can see a CVS update history on the web archive that stretches back to 2002.

Also the footer copyright on this page says 2002.

http://web.archive.org/web/20040220023104/http://www.ogre3d....

Not sure what the launch in 2005 entailed, probably a rebranding and freshening up to make it seem more serious and appealing to developers, but it was already one of the better 3d frameworks around at the time. I was able to extend it to support LUA scripting in my game engine, was well abstracted and really nice to work with.

I think the press release quoted above was also from 2005. Shouldn't it also mention specific optimisations for 3dfx cards

3DFX was defunct in 2002 or so. Someone got Doom 3 (2004) to work on a Voodoo 2, though.

https://www.youtube.com/watch?v=KQSIT18bOvg

There used to be some kind of wargame, once upon a time, called Ogre, as well.

You're thinking of the game from Steve Jackson Games, in the early '80s. Later on they made Car Wars, then GURPS, and Munchkin, among lots of other stuff. IIRC it was a science fiction wargame with hex maps and counters, about tank battles.

I knew that game because of the UNIX port http://man.cat-v.org/unix_8th/6/ogre

SJG is also famous for being raided by the Secret Service, having lots of stuff vital to their operations seized and being awarded a nice sum of money in SJG vs. Secret Service, which iirc. was also one of the reason why the EFF was created. They got on their radar because "The Mentor" of Legion of Doom fame (a familiar name for anyone reading Phrack at the time) also happened to work there and he distributed some (illegally?) obtained material via the SJG BBS.

The work in progress Cyberpunk module for GURPS was confiscated and believed to be a "handbook for hackers".

The headline got me hopeful they'd released a computer version of it or something. =[

Had the original board game back in the day.

Ogre tactics? I remember playing that.

Sounds like Three.js for C++

This is one of the most Hackernews comments I've read, hah. Three.js is closer to Ogre3D (or maybe more like openframeworks) for Javascript.

Okay? That's the same statement to me. It's just a comparison.

The most Hackernews comment I've ever read is someone getting defensive about the distinction.

You should check out slashdot. It's like hackernews, but with specific people who choose the stories.

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