Comment on When A Game Designer teaches a College Course: No Grading, just Levelling UpparentComments−biggitybonesOP15yI don't know any specifically, but the syllabus has required/suggested reading that would probably be a good place to start:Required TextDesigning Virtual Worlds. Richard Bartle.Character Development and Storytelling for Games. Lee Sheldon.Suggested ReadingDeveloping Online Games. Mulligan and Petrovsky.Massively Multiplayer Game Development. Thor Alexander et al.Synthetic Worlds. Edward Castronova.Community Building on the Web. Amy Jo KimMy Tiny Life: Crime and Passion in a Virtual World. Julian DibbellA Theory of Fun. Raph KosterFlow: The Psychology of Optimal Experience. Mihaly Csikszentmihalyi.−StavrosK15yGood idea, thank you.
Comments
I don't know any specifically, but the syllabus has required/suggested reading that would probably be a good place to start:
Required Text
Designing Virtual Worlds. Richard Bartle.
Character Development and Storytelling for Games. Lee Sheldon.
Suggested Reading
Developing Online Games. Mulligan and Petrovsky.
Massively Multiplayer Game Development. Thor Alexander et al.
Synthetic Worlds. Edward Castronova.
Community Building on the Web. Amy Jo Kim
My Tiny Life: Crime and Passion in a Virtual World. Julian Dibbell
A Theory of Fun. Raph Koster
Flow: The Psychology of Optimal Experience. Mihaly Csikszentmihalyi.
Good idea, thank you.