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Comment on When A Game Designer teaches a College Course: No Grading, just Levelling Upparent

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Does anyone know of a good resource to read on game design? I'm not interested in the programming aspects, but on the psychological mechanics game designers use to make games fun (or, if you're Zynga, addictive).

I don't know any specifically, but the syllabus has required/suggested reading that would probably be a good place to start:

Required Text

Designing Virtual Worlds. Richard Bartle.

Character Development and Storytelling for Games. Lee Sheldon.

Suggested Reading

Developing Online Games. Mulligan and Petrovsky.

Massively Multiplayer Game Development. Thor Alexander et al.

Synthetic Worlds. Edward Castronova.

Community Building on the Web. Amy Jo Kim

My Tiny Life: Crime and Passion in a Virtual World. Julian Dibbell

A Theory of Fun. Raph Koster

Flow: The Psychology of Optimal Experience. Mihaly Csikszentmihalyi.

Good idea, thank you.

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