I completely agree! That's why I wrote the underlaying Voronoi/Delaunay library myself from scratch as well (turns out - not the fastest but still really fast and robust compared other implementations).
Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
Not this late at night I'm afraid, and my intuition far outstrips my experience in this area as I haven't had time to pursue recreational math the last few years.
Not sure how to put this, but referencing the collection of artistic imagery upthread - it's so easy to get things that look like perspective and geometrical figures with Voronoi diagrams, as well as the similarity to hallucinogenic noise, that I suspect the brain uses something similar for the sake of efficient image decomposition.
It's often interesting to set good sense aside temporarily and apply a tool or technique to things they shouldn't be used for. Since the game Doom is often used as a sort of 'Hello World' for quirky renderers like ASCII graphics, what if you rendered the viewpoint as a Voronoi diagram and (ab)used distance as an input to one of the parameters in your algorithm?
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I completely agree! That's why I wrote the underlaying Voronoi/Delaunay library myself from scratch as well (turns out - not the fastest but still really fast and robust compared other implementations).
Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
That is awesome, do it :)
Not this late at night I'm afraid, and my intuition far outstrips my experience in this area as I haven't had time to pursue recreational math the last few years.
Not sure how to put this, but referencing the collection of artistic imagery upthread - it's so easy to get things that look like perspective and geometrical figures with Voronoi diagrams, as well as the similarity to hallucinogenic noise, that I suspect the brain uses something similar for the sake of efficient image decomposition.
It's often interesting to set good sense aside temporarily and apply a tool or technique to things they shouldn't be used for. Since the game Doom is often used as a sort of 'Hello World' for quirky renderers like ASCII graphics, what if you rendered the viewpoint as a Voronoi diagram and (ab)used distance as an input to one of the parameters in your algorithm?
Meantime, here's a nice little paper on applying Voronoi diagrams to audio manipulation, which was where I first encountered them: http://www.audiomulch.com/downloads/articles/Metasurface_nim...