Keep exploring it. Voronoi diagrams are woefully underappreciated. Your project looks to be the thing that is finally going to make me do a video card upgrade I've been procrastinating for years.
I completely agree! That's why I wrote the underlaying Voronoi/Delaunay library myself from scratch as well (turns out - not the fastest but still really fast and robust compared other implementations).
Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
Not this late at night I'm afraid, and my intuition far outstrips my experience in this area as I haven't had time to pursue recreational math the last few years.
Not sure how to put this, but referencing the collection of artistic imagery upthread - it's so easy to get things that look like perspective and geometrical figures with Voronoi diagrams, as well as the similarity to hallucinogenic noise, that I suspect the brain uses something similar for the sake of efficient image decomposition.
It's often interesting to set good sense aside temporarily and apply a tool or technique to things they shouldn't be used for. Since the game Doom is often used as a sort of 'Hello World' for quirky renderers like ASCII graphics, what if you rendered the viewpoint as a Voronoi diagram and (ab)used distance as an input to one of the parameters in your algorithm?
Comments
Keep exploring it. Voronoi diagrams are woefully underappreciated. Your project looks to be the thing that is finally going to make me do a video card upgrade I've been procrastinating for years.
I completely agree! That's why I wrote the underlaying Voronoi/Delaunay library myself from scratch as well (turns out - not the fastest but still really fast and robust compared other implementations).
Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
That is awesome, do it :)
Not this late at night I'm afraid, and my intuition far outstrips my experience in this area as I haven't had time to pursue recreational math the last few years.
Not sure how to put this, but referencing the collection of artistic imagery upthread - it's so easy to get things that look like perspective and geometrical figures with Voronoi diagrams, as well as the similarity to hallucinogenic noise, that I suspect the brain uses something similar for the sake of efficient image decomposition.
It's often interesting to set good sense aside temporarily and apply a tool or technique to things they shouldn't be used for. Since the game Doom is often used as a sort of 'Hello World' for quirky renderers like ASCII graphics, what if you rendered the viewpoint as a Voronoi diagram and (ab)used distance as an input to one of the parameters in your algorithm?
Meantime, here's a nice little paper on applying Voronoi diagrams to audio manipulation, which was where I first encountered them: http://www.audiomulch.com/downloads/articles/Metasurface_nim...