30% may be a reasonable trade-off. For that 30%, you get:
- Eyeballs! (A potentially huge built-in audience and higher chance of discovery)
- A payment infrastructure that users are already comfortable with
- An update infrastructure
- In-app purchase (I assume?)
- DRM (?) if you care about that sort of thing
All in all, this sounds like a fair trade to me.
My guess is that serious indie devs will target the OSX app store first, and later build in third-party payment + update. Early 2011 will be an interesting time for the Apple MicroISVs.
I agree with your last statement: it'll be adopted more quickly by indie developers. I also agree that the arguments you list could be compelling for many.
The question I have is what will the likes of Adobe do?
I think the Mac App Store will see an avalanche of cheap/free apps, which is probably a good thing, as to do these with your own website and payment gateway infrastructure is probably uneconomic.
Comments
30% may be a reasonable trade-off. For that 30%, you get:
- Eyeballs! (A potentially huge built-in audience and higher chance of discovery)
- A payment infrastructure that users are already comfortable with
- An update infrastructure
- In-app purchase (I assume?)
- DRM (?) if you care about that sort of thing
All in all, this sounds like a fair trade to me.
My guess is that serious indie devs will target the OSX app store first, and later build in third-party payment + update. Early 2011 will be an interesting time for the Apple MicroISVs.
I agree with your last statement: it'll be adopted more quickly by indie developers. I also agree that the arguments you list could be compelling for many.
The question I have is what will the likes of Adobe do?
I think the Mac App Store will see an avalanche of cheap/free apps, which is probably a good thing, as to do these with your own website and payment gateway infrastructure is probably uneconomic.