I'm talking about passive income. Every virtual good Zynga creates needs to be made one time and then can be sold many times. It's passive in that sense.
I used subscription models as one example, because I'm most familiar with that, but selling virtual goods and selling themes are also ways of making passive income.
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I'm talking about passive income. Every virtual good Zynga creates needs to be made one time and then can be sold many times. It's passive in that sense.
I used subscription models as one example, because I'm most familiar with that, but selling virtual goods and selling themes are also ways of making passive income.
Thanks for the clarification, that makes more sense.