"You don't want to rest on your laurels, but it's likely that you're never going to take in less revenue next month than you did the previous one."
Bull. If that were true then companies that charge subscriptions would never go out of business. Also as Teej said, his examples are horrible. Zynga is not a subscription business by any means. Apparently he is not aware that charging for products does not equal being a subscription model business.
I'm talking about passive income. Every virtual good Zynga creates needs to be made one time and then can be sold many times. It's passive in that sense.
I used subscription models as one example, because I'm most familiar with that, but selling virtual goods and selling themes are also ways of making passive income.
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"You don't want to rest on your laurels, but it's likely that you're never going to take in less revenue next month than you did the previous one."
Bull. If that were true then companies that charge subscriptions would never go out of business. Also as Teej said, his examples are horrible. Zynga is not a subscription business by any means. Apparently he is not aware that charging for products does not equal being a subscription model business.
Read the article.
I'm talking about passive income. Every virtual good Zynga creates needs to be made one time and then can be sold many times. It's passive in that sense.
I used subscription models as one example, because I'm most familiar with that, but selling virtual goods and selling themes are also ways of making passive income.
Thanks for the clarification, that makes more sense.