You really think that the only thing you need to produce a shrink wrapped game that is in production for 2 years is someone to code and someone to take care of art and design? And you really don't understand why I would say that project management on that project is very different than project management on a website that delivers incremental revisions every week?
Sorry, but you clearly have some things to learn. Go pick up http://www.amazon.com/Software-Project-Survival-Guide-Practi... and learn what a stand alone project on the scale of that game needs to do just to have a reasonable chance of success. Virtually none of that book applies to the incrementally developed website.
Oh, and don't forget that the game has no chance of success without a lot of non-software work such as licensing and marketing.
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You really think that the only thing you need to produce a shrink wrapped game that is in production for 2 years is someone to code and someone to take care of art and design? And you really don't understand why I would say that project management on that project is very different than project management on a website that delivers incremental revisions every week?
Sorry, but you clearly have some things to learn. Go pick up http://www.amazon.com/Software-Project-Survival-Guide-Practi... and learn what a stand alone project on the scale of that game needs to do just to have a reasonable chance of success. Virtually none of that book applies to the incrementally developed website.
Oh, and don't forget that the game has no chance of success without a lot of non-software work such as licensing and marketing.