The problems, documents, workflow, problems, types of people you need involved, etc are radically different in these three cases.
How so? In the web site case I need a person who can code and person to do art/design. In the instance of a game guess what I need a person who can code and someone to take care of the art and design. The only real difference seems to be a matter of scale. Every project in the software development world consists of two things content and code.
The capabilities of the languages are different, and therefore the proper design and structure of software is as well.
Hey guess what the properties of wood iron and stone are just as different and require different designs or do you think the sears tower could have been made of wood with out a change in its design?
You really think that the only thing you need to produce a shrink wrapped game that is in production for 2 years is someone to code and someone to take care of art and design? And you really don't understand why I would say that project management on that project is very different than project management on a website that delivers incremental revisions every week?
Sorry, but you clearly have some things to learn. Go pick up http://www.amazon.com/Software-Project-Survival-Guide-Practi... and learn what a stand alone project on the scale of that game needs to do just to have a reasonable chance of success. Virtually none of that book applies to the incrementally developed website.
Oh, and don't forget that the game has no chance of success without a lot of non-software work such as licensing and marketing.
Comments
The problems, documents, workflow, problems, types of people you need involved, etc are radically different in these three cases.
How so? In the web site case I need a person who can code and person to do art/design. In the instance of a game guess what I need a person who can code and someone to take care of the art and design. The only real difference seems to be a matter of scale. Every project in the software development world consists of two things content and code.
The capabilities of the languages are different, and therefore the proper design and structure of software is as well. Hey guess what the properties of wood iron and stone are just as different and require different designs or do you think the sears tower could have been made of wood with out a change in its design?
You really think that the only thing you need to produce a shrink wrapped game that is in production for 2 years is someone to code and someone to take care of art and design? And you really don't understand why I would say that project management on that project is very different than project management on a website that delivers incremental revisions every week?
Sorry, but you clearly have some things to learn. Go pick up http://www.amazon.com/Software-Project-Survival-Guide-Practi... and learn what a stand alone project on the scale of that game needs to do just to have a reasonable chance of success. Virtually none of that book applies to the incrementally developed website.
Oh, and don't forget that the game has no chance of success without a lot of non-software work such as licensing and marketing.