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Because it would suck. Android is about app modularity and inter-app cooperation. It is about installable services with high and low-level APIs. It is about handling multiple screen geometries not just with conditional layouts, but also with code reusability in Fragment objects. Skin-deep UI "portability" results in a lowest-common-denominator experience.

Why does nay of that restrict writing business logic in c or go, then just interfacing it in the Fragment or whatever?

It doesn't. But that's not what the parent comment was suggesting.

If you have anything compute-intensive enough to affect battery life in an Android app, you really ought to use the NDK, and Go will probably be officially supported: https://docs.google.com/document/d/1N3XyVkAP8nmWjASz8L_Ojjnj...

Or if you want Android/iOS portability, find a common API for SQLite and implement in C.

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