Comment on Recognising a Bad User Interface at First GlanceparentComments−woofyman11yYou don't have to localize icons which is a feature.−TheLoneWolfling11yPeople think, naively, that you don't need to localize icons. And yet a lot of the time icons should be localized.Or rather:You can design an icon that doesn't need to be localized. But unless you design for it, it very well may need to be localized.Things like thumbs-up/down, any sort of animal icon... Even trash cans.−thaumasiotes11yDo you have any examples of animal icons that should have been localized? I'm intrigued.−NinoScript11y🐉. (Dragons)http://utkin1.ru/sites/default/files/dragons.jpg−TheLoneWolfling11yFor a quick example:An owl connotates wisdom in many places - but in some parts of Asia it connotates stupidity instead.−viraptor11yOr mail boxes. I've never seen one with a flag apart from movies.−userbinator11yA "feature"?I'd consider doing things just to make development a little easier at the expense of many users' ability to operate the UI is most certainly a bug and not a feature.
Comments
You don't have to localize icons which is a feature.
People think, naively, that you don't need to localize icons. And yet a lot of the time icons should be localized.
Or rather:
You can design an icon that doesn't need to be localized. But unless you design for it, it very well may need to be localized.
Things like thumbs-up/down, any sort of animal icon... Even trash cans.
Do you have any examples of animal icons that should have been localized? I'm intrigued.
🐉. (Dragons)
http://utkin1.ru/sites/default/files/dragons.jpg
For a quick example:
An owl connotates wisdom in many places - but in some parts of Asia it connotates stupidity instead.
Or mail boxes. I've never seen one with a flag apart from movies.
A "feature"?
I'd consider doing things just to make development a little easier at the expense of many users' ability to operate the UI is most certainly a bug and not a feature.