Comment on The random number generator of DOOMparentComments−zzalpha11yAnd not just textures or terrain. Apply Perlin noise to a vector field and you create smoothly random motion, which can be used to simulate things like air currents.−perlin11yGood point! Here's two OpenGL animations across multiple 1-dimensional vertices:Perlin- https://i.imgur.com/ROww6bw.gif Random- https://i.imgur.com/EurTdaZ.gif−aerique11yI animated these tentacles using Perlin noise: http://www.youtube.com/watch?v=RMwJXP8EOU4(By manipulating the available variables in a Bezier curve.)
Comments
And not just textures or terrain. Apply Perlin noise to a vector field and you create smoothly random motion, which can be used to simulate things like air currents.
Good point! Here's two OpenGL animations across multiple 1-dimensional vertices:
Perlin- https://i.imgur.com/ROww6bw.gif Random- https://i.imgur.com/EurTdaZ.gif
I animated these tentacles using Perlin noise: http://www.youtube.com/watch?v=RMwJXP8EOU4
(By manipulating the available variables in a Bezier curve.)