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Comment on Making Great VR: Lessons Learned from “I Expect You to Die”

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Was I the only one disappointed to hear that the knife couldn't be used as a screwdriver? I would think that a game designer would be excited to allow the pocket knife to be used as a separate, emergent solution to the puzzle. Don't give the player a tool and then tell them it doesn't work. That's not immersion, it's a tease.

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