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Comment on Tilengine – A 2D graphics engine with raster effectsparent

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Regarding SDL, I don't want to tie it to a specific OS or graphics library. It acts as a back-end renderer and it will work on any host environment capable of providing a 32-bit video surface where to draw. In fact the internal windowing system of Tilengine (which is optional and can entirely be bypassed) already uses libSDL for display and user input.

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