Comment on TempleOS: FlightSim and FirstPersonShooter [video]parentComments−thechao11yIt's not C. It's a C-like language that he designed (and implemented) by himself. The embedded (rendered) resource references are my favorite part.−sudioStudio6411yYeah, that's super cool.−fit2rule11yCan you explain what an embedded (rendered) resource reference is, or maybe point to some code in TempleOS that demonstrates it?−serf11yI think he is referring to the game demonstrated @ 11 minutes in the linked video that uses 3d models which appear to be embedded within the source code.−reagency11ySort of like how Scala allows XML as an object literal format, but less wacky.−akhilcacharya11yHuh! I did not know that - could this be used for JSX rendering on the server side?−thechao11yLike a Word document---mixed text, images, etc.
Comments
It's not C. It's a C-like language that he designed (and implemented) by himself. The embedded (rendered) resource references are my favorite part.
Yeah, that's super cool.
Can you explain what an embedded (rendered) resource reference is, or maybe point to some code in TempleOS that demonstrates it?
I think he is referring to the game demonstrated @ 11 minutes in the linked video that uses 3d models which appear to be embedded within the source code.
Sort of like how Scala allows XML as an object literal format, but less wacky.
Huh! I did not know that - could this be used for JSX rendering on the server side?
Like a Word document---mixed text, images, etc.