They look incredibly nice and skilled though. Too bad I don't possess a useful skillset nor an outstanding pedigree.
Anyway, reporting verbatim their CEO "We have created a world where there are no server boundaries", so I assume they managed to scale the instancing method seen in Guild Wars 2 (where overflowing players are divided among different ghost instances) into a single giant concurrent world.
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They look incredibly nice and skilled though. Too bad I don't possess a useful skillset nor an outstanding pedigree. Anyway, reporting verbatim their CEO "We have created a world where there are no server boundaries", so I assume they managed to scale the instancing method seen in Guild Wars 2 (where overflowing players are divided among different ghost instances) into a single giant concurrent world.