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Comment on Show HN: Multiplayer NES Server in 77 Lines of Go

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It would be nice to see state-synchronization using rewinding like GGPO, instead of just sending the inputs which introduces a lot of latency.

olaOP

I think that would be a beyond the scope of this project which is to demo Go websockets, I wanted to keep it as simple as possible and not hack the JSNES source code.

Although it would be a cool thing to make a production ready web hosted multiplayer NES.

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