Why? It was a very fun game and the narrative arch was a work of beauty. The creature editor and Sporepedia granted unlimited possibilities. My real guess is that entitled players were simply out of touch with the industry capabilities.
I'm gonna answer with a comment I made here some time ago:
"Spore was a disappointment by design. Will Wright prefered "The Sim's sales than Half Life's scores"[1]. They catered to the Sim's public. That's why you have a "design everything" feature. And mechanics so simple.
I remember sprinting through the game, realizing the phases had really simple and boring mechanics, and designing all stuff in less than a minute. When I finally reached the space phase it got a little meatier, but no enough to cater my interest for long. And It had severe interaction problems (I have an interstellar empire, but I have to navigate to each planet to collect its manufactured resources? Come on!)
It was a game with a premise for the hardcore strategy/sim fans that was made to be like the Sims. Biggest disapointment in gaming ever!"
The tl;dr summary in some reviews was that it's five games in one, but each one lacks depth and possibilities and the endgame / last stage is kinda repetitive.
Comments
Why? It was a very fun game and the narrative arch was a work of beauty. The creature editor and Sporepedia granted unlimited possibilities. My real guess is that entitled players were simply out of touch with the industry capabilities.
I'm gonna answer with a comment I made here some time ago:
"Spore was a disappointment by design. Will Wright prefered "The Sim's sales than Half Life's scores"[1]. They catered to the Sim's public. That's why you have a "design everything" feature. And mechanics so simple.
I remember sprinting through the game, realizing the phases had really simple and boring mechanics, and designing all stuff in less than a minute. When I finally reached the space phase it got a little meatier, but no enough to cater my interest for long. And It had severe interaction problems (I have an interstellar empire, but I have to navigate to each planet to collect its manufactured resources? Come on!)
It was a game with a premise for the hardcore strategy/sim fans that was made to be like the Sims. Biggest disapointment in gaming ever!"
[1] http://www.bit-tech.net/news/gaming/2008/09/08/wil-wright-pr....
The tl;dr summary in some reviews was that it's five games in one, but each one lacks depth and possibilities and the endgame / last stage is kinda repetitive.