Out of curiosity, if you're willing to share, how did you get in touch with a dev relations person at Apple for (what looks like) your first game? I'm going to release my first big app soon (music creation) and having someone at Apple know about my product would be so helpful!
I agree with your thoughts on tactics, BTW, which is why I'm working hard on polishing the UX.
Co-developer has built apps in the past and met a dev relations guy at a conference or WWDC or something. We give them heads up on product releases or major updates and they forward it to editorial teams (local or worldwide) for consideration.
Comments
Out of curiosity, if you're willing to share, how did you get in touch with a dev relations person at Apple for (what looks like) your first game? I'm going to release my first big app soon (music creation) and having someone at Apple know about my product would be so helpful!
I agree with your thoughts on tactics, BTW, which is why I'm working hard on polishing the UX.
Co-developer has built apps in the past and met a dev relations guy at a conference or WWDC or something. We give them heads up on product releases or major updates and they forward it to editorial teams (local or worldwide) for consideration.
Thanks!