The design choice of using red and yellow colors is a credible step towards a solution.
But it's not creative. It's a cliche, which is the opposite of creativity. Collecting cliches is the easiest and laziest - but also the most effective - way to make computers appear creative.
Labelling them "common sense" doesn't stop them being cliches.
Real creativity would be imagining a new but convincing trope for rocket design. Does this happen? It happened in Hollywood about twenty years ago when rocket engine exhausts suddenly became cyan instead of red/orange. Cyan is basically colour shorthand for "advanced technology" which is why the trope has become so overused in movies, for rocket exhausts and other things.
Semiotics studies this kind of thing formally. It would be good to think computer creativity could be more than a random-access collection of semiotic observations, with a bit of semi-random glue logic for spice.
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But it's not creative. It's a cliche, which is the opposite of creativity. Collecting cliches is the easiest and laziest - but also the most effective - way to make computers appear creative.
Labelling them "common sense" doesn't stop them being cliches.
Real creativity would be imagining a new but convincing trope for rocket design. Does this happen? It happened in Hollywood about twenty years ago when rocket engine exhausts suddenly became cyan instead of red/orange. Cyan is basically colour shorthand for "advanced technology" which is why the trope has become so overused in movies, for rocket exhausts and other things.
Semiotics studies this kind of thing formally. It would be good to think computer creativity could be more than a random-access collection of semiotic observations, with a bit of semi-random glue logic for spice.