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Comment on How Pinball Ate itself: The Economics of Pinballparent

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There's a danger to having a dynamic difficulty.

Case with coin op games: Games around the year 2000 was frustrating to play. A skilled player would run into impossible to resolve situation and lose a "life". There was no way to play for more then about 1 minute without losing and no way to complete a game on a single credit. From the players perspective, the game was cheating and playing too skillfully was a demerit.

Recent coin op games seem to have moved away from this. It's possible to complete a level with one credit. The game board remains the same and the difficulty is selected by the board type or player specs.

I think in general that games shouldn't change difficulty mid board. To the player, it becomes a disincentive to play too well. Let the player decide what challenges they want to face. It should at least be an option to toggle.

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