Comment on 8088 MPH: We Break All Your EmulatorsparentComments−boomlinde11yI think Wolfenstein 3D compiles column scaling for each texture to speed up column rendering.−JoshuaR11yThe comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in fact slower on an 80486 thanks to invalidating the code cache over and over.
Comments
I think Wolfenstein 3D compiles column scaling for each texture to speed up column rendering.
The comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in fact slower on an 80486 thanks to invalidating the code cache over and over.