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Comment on 8088 MPH: We Break All Your Emulatorsparent

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I think Wolfenstein 3D compiles column scaling for each texture to speed up column rendering.

The comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in fact slower on an 80486 thanks to invalidating the code cache over and over.

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