Skip to content

Comment on Programmer Creates An AI To (Not Quite) Beat NES Games (2013)

Comments

  Murphy ran a few other games through it, including Tetris, and found that the program would eventually just pause itself rather than continue playing and lose, a tactic shared by annoying, over-competitive cousins around the world since 1985.
It appears the only winning move is not to play.
AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.