Comment on Optimizing A* for grid mapsparentComments−yoklov11yNavmeshs are pretty common these days. My perspective is that they're much more common for high end games than any other technique (nodes, grids, ...), but that might just be because we use them at work.
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Navmeshs are pretty common these days. My perspective is that they're much more common for high end games than any other technique (nodes, grids, ...), but that might just be because we use them at work.