Skip to content

Comment on Procedural City Generationparent

Comments

Funny. I had almost the same discussion over in the UK. We decided that the most interesting city engine would be one that incorporated time driven development and the changing categorisation of land area.

I'd still love to try and write a game that included time travel and the results of historical changes on a modern city.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.