Synchronising state over the wire?
Surely this is a solved problem in games development already - serialise your state into a consistent binary form, send over the binary diff of the previous state (AKA delta compression), deserialise on client side.
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Synchronising state over the wire? Surely this is a solved problem in games development already - serialise your state into a consistent binary form, send over the binary diff of the previous state (AKA delta compression), deserialise on client side.