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Comment on Game Development in Goparent

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In my hobby game programming, the first thing I got nailed down was writing messages to the screen.

Not as good as debugger, but invaluable when you need to see the specific value (position, etc) of an object right next to the object on screen.

I'd also usually have a key bound to spit out a frequently change buffer of debug information that I could call up at any time.

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