Comment on Game Development in GoparentComments−pjmlp11yYou can always make the memory do exactly what you want it to, and there's always a clear path to get there from wherever you are.Only if you write your own memory allocator, otherwise relying on the compiler provided allocator is no different.−jblow11yWhich is why people who are serious about memory write their own allocators (or link preferred allocators with known behavior). It is an extremely common thing.−pjmlp11ySure, I wasn't disagreeing with you per se, as I am well aware of your nick.Just mentioning the issue for other readers, as many think malloc/NEW/Allocate or whatever is called, is fast.
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Only if you write your own memory allocator, otherwise relying on the compiler provided allocator is no different.
Which is why people who are serious about memory write their own allocators (or link preferred allocators with known behavior). It is an extremely common thing.
Sure, I wasn't disagreeing with you per se, as I am well aware of your nick.
Just mentioning the issue for other readers, as many think malloc/NEW/Allocate or whatever is called, is fast.