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There is a group of people who want to pay up-front for games. It's a question of whether you can make this a viable business model.

I was chatting with the CEO of a company that makes kids' games, and he mentioned some interesting feedback from parents: The price of a $1 game isn't really $1, because they had to buy a bunch before finding one their kid liked. So, they would happily pay more than $1 for a trusted brand that's likely to satisfy their kids.

But why wouldn't that same parent prefer a game that was free to try and then have a single IAP to unlock the full version? I'm a parent and I'd love to not have to purchase lots of $1 apps. I'd rather try them for free first.

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