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Indeed. I am also surprised that no one mentioned Tom Murphy's Sigbovik paper from April 1st 2013 - "The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel ... after that it gets a little tricky" http://www.cs.cmu.edu/~tom7/mario/mario.pdf

Murphy created an agent that can play arbitrary games by inspecting the RAM and attempting to maximize the score.

See also this writeup on Ars Technica - http://arstechnica.com/gaming/2013/04/this-ai-solves-super-m...

While interesting, he uses a brute force approach (try every possible combination of moves so many seconds into the future and see which one is the best.)

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