Currently Swift is a questionable choice. It adds around 5 MB size to the application archive, XCode support is buggy and standard library lacks many things it should have. I built custom keyboard with Swift and I won't use it for my next projects in the near future, until it'll become more stable. But probably in year or two it'll become much better.
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Currently Swift is a questionable choice. It adds around 5 MB size to the application archive, XCode support is buggy and standard library lacks many things it should have. I built custom keyboard with Swift and I won't use it for my next projects in the near future, until it'll become more stable. But probably in year or two it'll become much better.