Skip to content

Comment on Show HN: Multi-player Competitive Conway's Game of Lifeparent

Comments

Ton of questions, I've been working on a small game (+engine) myself and it has been magnitudes more difficult than I imagined.

Do you have any blog posts about the process of making this? I see the technology link, but I'd like to hear a little more about the architecture. Something along the lines of a post mortem maybe.

* What sparked this idea?

* Was your initial set of features more simple or more complex?

* Any features you had to give up on?

* Any unexpected features you were able to add after you were forced to rearchitect it? (Ok, I may be painting my own experiences on you with this question.)

* How long did it take?

Let's see...

I haven't written a post mortem yet, partly because I'm still building it, and partly because I hadn't seen it under heavy load (although I woke to emails from linode screaming at me about high CPU usage)

* The idea is one that I've been toying with for years. I've made other experiments that got some notice here a few years ago, too.

* There are some extra features that I still want to add at some point ('formations' for pre-building shapes, as an example. The database table is there, but no functionality.)

* Nothing given up on entirely yet.

* The only rearchitecting that happened was replacing the board UI with a canvas implementation. The initial version used a table and was painfully slow. From past experience I knew that wouldn't cut it, but it was an easy starting point.

* the initial commit was... October 2nd, but I didn't start working on it till a week later. All in all, I've just grabbed time between other (paying) projects.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.