LoL is most likely more casual but they are definitely not the same game, they are the same genre and have similar maps and rules but they have extremely different mechanics and meta games and saying the only difference is denying shows that you haven't played both. Yes you are wrong.
Maybe about the casual part but saying that the only difference is denying is complete wrong, they have extremely differing meta games and mechanics. LoL has an MMORPG element to it with character progression(runes, summoner abilities etc.)Dota has no such element, every player is even the second the game begins, prior games do not impact future games.
To be fair, this pretty much ends after you have basic rune pages and hit level 30. I mean, ok, maybe you don't have the perfect runes because mana runes were good on Ryze (and terrible on every other champ) or something, but even with max rune pages, you can't really account for every champ very well (and believe me, I've tried, as I ARAM with everyone...)
That's still a decent time investment, also in league you don't even have access to all the heroes without a huge time/money investment, everything other than player skill is even in dota.
They've talked about reworking runes, but I take it they don't have any good ideas about how to fix things. As you say, many players have a lot of time invested in them. I mean, I'm personally down to only needing crit damage and mana runes, so that should tell you something.
Comments
LoL and DotA seem to be the same game except that you can't deny in LoL, making it more casual. Am I wrong?
LoL is most likely more casual but they are definitely not the same game, they are the same genre and have similar maps and rules but they have extremely different mechanics and meta games and saying the only difference is denying shows that you haven't played both. Yes you are wrong.
That is not a very substantive comment. Seems like you're just baiting for a flame war.
[deleted]
Maybe about the casual part but saying that the only difference is denying is complete wrong, they have extremely differing meta games and mechanics. LoL has an MMORPG element to it with character progression(runes, summoner abilities etc.)Dota has no such element, every player is even the second the game begins, prior games do not impact future games.
To be fair, this pretty much ends after you have basic rune pages and hit level 30. I mean, ok, maybe you don't have the perfect runes because mana runes were good on Ryze (and terrible on every other champ) or something, but even with max rune pages, you can't really account for every champ very well (and believe me, I've tried, as I ARAM with everyone...)
That's still a decent time investment, also in league you don't even have access to all the heroes without a huge time/money investment, everything other than player skill is even in dota.
They've talked about reworking runes, but I take it they don't have any good ideas about how to fix things. As you say, many players have a lot of time invested in them. I mean, I'm personally down to only needing crit damage and mana runes, so that should tell you something.
Yes, you are. Please do not troll on HN.