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I don't think that's the point Joel is making. At the end of the article, it really comes together. Perhaps you are too heavily focused on the specifics (unit testing, etc) instead of the overall theme. He's basically saying that while the other guys are wasting time overengineering a project, sometimes just getting to work and getting started is a much more productive approach.

Joel isn't directly bad-mouthing unit testing or multithreading, but as developers we tend to think about all of these cool toys we can use and "ooooh" and "ahhhh" instead of actually shipping code. Try not to get so hung up on the specifics.

And the guys who will have to maintain that promptly shipped code will say a lot of "wtf?" and waste 10x more time on it.

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