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Comment on A Practical, Purely Functional Game Engine, and Why It Matters to You... or Notparent

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Putting 3D into the engine is a nearly trivial matter (it is in fact planned if I can ever find some support for development). 2D was simply a scoping decision.

Have you ever developed a 3D game engine? I have, several in fact, and you can either trust me or do your own research, but the difference in feasibility is moot when it comes to FP.

I actually participate, as we speak, in the development of a MMORPG, which uses its own hand crafted 3d game engine in c++ and Java.

Although the project is in c++/Java, it faces numerous challenges regarding performance, so I really really doubt that it can be done in a functional programming language.

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