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Thanks for the detailed writeup of your experiences. What would you say would be different for a hobbyiest just learning 3D game development? Would free assets be more viable if you don't need a professional, polished look? Could you still get a playable game?

Ehhh, it's tough. What happens when you need a vertex moved or a poly count reduced? Visual assets really impact game performance in a way that requires bespoke work on almost everything. It doesnt help that the number of free game-ready assets out there is basically 0

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