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These are my gripes with Unity, in question format :) Would love to hear from anyone that has concrete answers for these:

- How does UDK build apps for iOS natively on Windows without requiring a Mac? Are they doing some kind of insider thing that Unity can't replicate?

- I see Unity as massively extensible and that's one thing I like about it. Comparisons are often made between vanilla Unity and UDK; what about Unity + PlayMaker + UFrame + Level Builder, etc. I don't see this ease of editor extensibility with UE4 (I'm sure it's there; but the Unity Asset Store just lets me cherry-pick one, click buy and then just have it to use immediately after download - I like that).

- My biggest gripe with the editor is the font size. Will the new UI that's coming in 4.6 and/or 5.0 allow me to increase the font size used by the Unity editor to actually make it comfortably usable rather than fatiguing?

FWIW I've preordered Unity 5 and I use UE4 at the moment as well. Nothing big completed in either engine (just some side work here and there) but no fanboy-ism for any particular one (though a bit of a fondness for Unity as I encountered it back in the old Mac days when Unity were called Over The Edge Entertainment; GooBall was pretty cool by the way).

I don't know how UDK does iOS but I'd like to mention that was also a big draw to adobe air for me - you can develop/compile/deploy to ios from windows (don't know how it does it either but apparently it's possible).

Unreal iOS Building: They are probably building the .ipa on their server and then sending it back to you

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