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I've been slowly implementing my own functional reactive programming system over for a game engine I'm writing. A few months ago, I wrote a short blog post on the topic that includes a screencast to see how it all works. Maybe it will help someone understand (F)RP a bit better.

http://dthompson.us/functional-reactive-programming-in-schem...

Thanks. I've been reading about FRP, and I think games or GUI centric applications are a great use-case for it.

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