It makes a little more sense if you don't think about the game as an assembly of parts, which isn't really explained anywhere. For example there is some strategy with trying to make the ghosts be as bad as possible, so they are in a nice neat line immediately after a power pill.
As usual, kudos to the team for making a puzzle with so many layers.
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It makes a little more sense if you don't think about the game as an assembly of parts, which isn't really explained anywhere. For example there is some strategy with trying to make the ghosts be as bad as possible, so they are in a nice neat line immediately after a power pill.
As usual, kudos to the team for making a puzzle with so many layers.