I would second this path. I tried doing some stuff using google SDK, and did 3 games like that. then a game in Corona, and now doing one in unity3d.
The clear benefit of doing something using plain native development is you get a binary much smaller in size. However with a game engine you will spend more time on game and less on low level issues.
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I would second this path. I tried doing some stuff using google SDK, and did 3 games like that. then a game in Corona, and now doing one in unity3d.
The clear benefit of doing something using plain native development is you get a binary much smaller in size. However with a game engine you will spend more time on game and less on low level issues.